A interaction object which attaches the player to that object. Great for Vehicles. Rigidbody is required! More...
Public Member Functions | |
delegate void | ModActionEnterExitDriverChanged (ModActionEnterExitInteract actionInteract, ModPlayerController previousDriver, ModPlayerController currentDriver) |
virtual bool | IsAvaliableToEnter (ModPlayerController playerController) |
Called on both client and server to see if you are allowed to enter this action interact. | |
ModVehicleSeatAllocation | GetSeatAllocation () |
Returns the seat allocation. | |
ModCameraFocus | GetCameraFocus () |
Returns the camera focus. | |
bool | IsDisableExitCollisionCheck () |
Returns whether when players exit are they allowed to clip through walls. | |
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void | RegisterRPCs (ModNetworkObject networkObject) |
Called when you should register rpcs. | |
void | NetworkStart (ModNetworkObject networkObject) |
Called when this object is ready on the network. | |
void | NetworkPost (ModNetworkObject networkObject) |
Called after fully initalized the network. | |
GameObject | GetGameObject () |
Returns the gameobject of this object. | |
void | RegisterRPCs (ModNetworkObject networkObject) |
Called when you should register rpcs. | |
void | NetworkStart (ModNetworkObject networkObject) |
Called when this object is ready on the network. | |
void | NetworkPost (ModNetworkObject networkObject) |
Called after fully initalized the network. | |
GameObject | GetGameObject () |
Returns the gameobject of this object. | |
Public Attributes | |
Action< ModPlayerController > | onPlayerPreEnter |
Called just before we sit the player on the seat. | |
Action< ModPlayerController > | onPlayerEntered |
Called when a player has fully entered this. | |
Action< ModPlayerController > | onPlayerExited |
Called when a player has fully exited this. | |
ModActionEnterExitDriverChanged | onDriverChanged |
Called when the driver has changed. | |
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ModNetworkObject | modNetworkObject |
Protected Member Functions | |
override void | Awake () |
virtual void | OnPlayerPreEnter (ModPlayerController playerController) |
Called just before we sit the player on the seat. | |
virtual void | OnPlayerEntered (ModPlayerController playerController) |
Called when a player has fully entered this. | |
virtual void | OnPlayerExited (ModPlayerController playerController) |
Called when a player has fully exited this. | |
virtual void | OnDriverChanged (ModPlayerController previousDriver, ModPlayerController currentDriver) |
Called when the driver has changed. | |
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virtual void | Awake () |
virtual void | Start () |
virtual void | OnDestroy () |
virtual void | ModAwake () |
virtual void | ModStart () |
virtual void | ModOnDestroy () |
virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
A interaction object which attaches the player to that object. Great for Vehicles. Rigidbody is required!
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protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkSubBehaviour.
ModCameraFocus ModWobblyLife.ModActionEnterExitInteract.GetCameraFocus | ( | ) |
Returns the camera focus.
ModVehicleSeatAllocation ModWobblyLife.ModActionEnterExitInteract.GetSeatAllocation | ( | ) |
Returns the seat allocation.
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virtual |
Called on both client and server to see if you are allowed to enter this action interact.
playerController |
bool ModWobblyLife.ModActionEnterExitInteract.IsDisableExitCollisionCheck | ( | ) |
Returns whether when players exit are they allowed to clip through walls.
delegate void ModWobblyLife.ModActionEnterExitInteract.ModActionEnterExitDriverChanged | ( | ModActionEnterExitInteract | actionInteract, |
ModPlayerController | previousDriver, | ||
ModPlayerController | currentDriver | ||
) |
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protectedvirtual |
Called when the driver has changed.
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protectedvirtual |
Called when a player has fully entered this.
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protectedvirtual |
Called when a player has fully exited this.
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protectedvirtual |
Called just before we sit the player on the seat.
ModActionEnterExitDriverChanged ModWobblyLife.ModActionEnterExitInteract.onDriverChanged |
Called when the driver has changed.
Action<ModPlayerController> ModWobblyLife.ModActionEnterExitInteract.onPlayerEntered |
Called when a player has fully entered this.
Action<ModPlayerController> ModWobblyLife.ModActionEnterExitInteract.onPlayerExited |
Called when a player has fully exited this.
Action<ModPlayerController> ModWobblyLife.ModActionEnterExitInteract.onPlayerPreEnter |
Called just before we sit the player on the seat.