Defines a moveable (usually grabbable) object. This object is usually a non kinematic rigidbody. More...
Protected Member Functions | |
| override void | OnAssignNetworkBehaviour (object networkBehaviour) |
| override void | ModReset () |
| When user clicks reset or first puts this component on a gameobject it will add a ModTransformSync so that it is synced (Position/Rotation/Scale) for all clients. | |
Protected Member Functions inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| virtual void | OnAssignNetworkBehaviour (object networkBehaviour) |
| virtual void | Awake () |
| virtual void | Start () |
| virtual void | Reset () |
| virtual void | OnDestroy () |
| virtual void | OnValidate () |
| virtual void | ModAwake () |
| Called on Awake. | |
| virtual void | ModStart () |
| Called on Start. | |
| virtual void | ModReset () |
| Called on Reset. | |
| virtual void | ModOnValidate () |
| Called on validate. | |
| virtual void | ModOnDestroy () |
| Called on OnDestroy. | |
| virtual void | RegisterRPCs (object networkObject) |
| virtual void | NetworkStart (object networkObject) |
| virtual void | NetworkPost (object networkObject) |
| virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
| Called when you should register rpcs. | |
| virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
| Called when this object is ready on the network. | |
| virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
| Called after fully initalized the network. | |
Additional Inherited Members | |
Public Member Functions inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| delegate void | ModNetworkBehaviourCallback (ModNetworkBehaviour modNetworkBehaviour) |
| Delegate for a ModNetworkBehaviour. | |
| delegate void | ModNetworkBehaviourNetworkObjectCallback (ModNetworkObject modNetworkObject) |
| Delegate for a ModNetworkObject. | |
| delegate void | ModNetworkBehaviourCallbackNetwork (ModNetworkBehaviour modNetworkBehaviour, Action< object > networkStartCallback, Action< object > registerRPCsCallback, Action< object > networkPostCallback) |
| Internal use. | |
| void | AssignNetworkBehaviour (object networkBehaviour) |
| void | ModPrepare (bool bIsPrefab) |
| Internal use. | |
| bool | IsServer () |
| Returns whether you are the server. | |
| bool | IsConnected () |
| Returns whether you are connected. | |
| Guid | GetAssetId () |
| Returns the assetid. | |
| string | GetAssetIdRaw () |
| Returns the assetidraw. | |
| void | SetAssetId_Internal (string assetID) |
| Sets the assetid. | |
| object | GetNetworkBehaviourRaw () |
| Returns the raw networkobject (Internal use) | |
Public Attributes inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| ModNetworkObject | modNetworkObject |
| The networkObject used for communication of this object. | |
Protected Attributes inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| object | networkBehaviour |
Events inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| static ModNetworkBehaviourCallbackNetwork | onPrepare |
| Internal use. | |
| static ModNetworkBehaviourCallback | onPreparePrefab |
| Internal use. | |
| ModNetworkBehaviourNetworkObjectCallback | modNetworkStart |
| ModNetworkBehaviourNetworkObjectCallback | modRegisterRPCs |
| ModNetworkBehaviourNetworkObjectCallback | modNetworkPost |
| ModNetworkBehaviourCallback | modOnDestroy |
Defines a moveable (usually grabbable) object. This object is usually a non kinematic rigidbody.
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protectedvirtual |
When user clicks reset or first puts this component on a gameobject it will add a ModTransformSync so that it is synced (Position/Rotation/Scale) for all clients.
Reimplemented from ModWobblyLife.Network.ModNetworkBehaviour.
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protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkBehaviour.