| AssignGamemode(object gamemodeRaw) | ModWobblyLife.ModBaseGamemode | |
| CheckReady() | ModWobblyLife.ModBaseGamemode | protected |
| DestroyPlayerCharacter(ModPlayerController playerController, bool bInvokeKillEvent=false, bool bVanish=false) | ModWobblyLife.ModBaseGamemode | |
| FixedUpdate() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| gamemodeRaw | ModWobblyLife.ModBaseGamemode | protected |
| GetModPlayerCharacterPrefab() | ModWobblyLife.ModGamemode | virtual |
| GetModPlayerControllerPrefab() | ModWobblyLife.ModGamemode | virtual |
| GetPlayerSpawnPoint(ModPlayerController playerController) | ModWobblyLife.ModFreemodeGamemode | virtual |
| IsRespawningAllowed() | ModWobblyLife.ModFreemodeGamemode | virtual |
| LateUpdate() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| ModAwake() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| ModStart() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| OnDestroyedPlayerController(ModPlayerController playerController) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| OnDisable() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| OnEnable() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| OnModDestroy() | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| onPrepare | ModWobblyLife.ModBaseGamemode | static |
| OnServerPlayerConnected(ModConnection modConnection) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| OnServerPlayerDied(ModPlayerController playerController, ModPlayerCharacter playerCharacter) | ModWobblyLife.ModFreemodeGamemode | protectedvirtual |
| OnServerPlayerDisconnected(ModConnection modConnection) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| OnSpawnedPlayerCharacter(ModPlayerController playerController, ModPlayerCharacter playerCharacter) | ModWobblyLife.ModBaseGamemode | protectedvirtual |
| OnSpawnedPlayerController(ModPlayerController playerController) | ModWobblyLife.ModFreemodeGamemode | protectedvirtual |
| RespawnPlayerCharacter(ModPlayerController playerController, int respawnOption=-1) | ModWobblyLife.ModBaseGamemode | |
| RespawnPlayerCharacter(ModPlayerController playerController, ModPlayerCharacterSpawnPoint spawnPoint, bool bOwnerFocus=true) | ModWobblyLife.ModBaseGamemode | |
| SpawnPlayerCharacter(ModPlayerController playerController, Action< ModPlayerCharacter > onSpawned, bool bOwnerFocus=true) | ModWobblyLife.ModBaseGamemode | |
| SpawnPlayerCharacter(ModPlayerController playerController, Action< ModPlayerCharacter > onSpawned, ModPlayerCharacterSpawnPoint spawnPoint, bool bOwnerFocus=true) | ModWobblyLife.ModBaseGamemode | |
| StaticModGamemodeAssigned(ModBaseGamemode gamemode, ModBaseGamemodeCallbacks callbacks) | ModWobblyLife.ModBaseGamemode | |
| Update() | ModWobblyLife.ModBaseGamemode | protectedvirtual |