A basic freemode gamemode where players can just freely roam and dying respawns them. More...
Public Member Functions | |
| override ModPlayerCharacterSpawnPoint | GetPlayerSpawnPoint (ModPlayerController playerController) |
| Returns the player spawn point for a player controller. | |
| override bool | IsRespawningAllowed () |
| Whether respawning is allowed. | |
Public Member Functions inherited from ModWobblyLife.ModGamemode | |
| override ModPlayerCharacter | GetModPlayerCharacterPrefab () |
| Gets the player character prefab. | |
| override ModPlayerController | GetModPlayerControllerPrefab () |
| Gets the player controller prefab. | |
Public Member Functions inherited from ModWobblyLife.ModBaseGamemode | |
| delegate void | StaticModGamemodeAssigned (ModBaseGamemode gamemode, ModBaseGamemodeCallbacks callbacks) |
| Internal use. | |
| void | AssignGamemode (object gamemodeRaw) |
| Internal use. | |
| void | SpawnPlayerCharacter (ModPlayerController playerController, Action< ModPlayerCharacter > onSpawned, bool bOwnerFocus=true) |
| Spawns a player character for a player controller. | |
| void | SpawnPlayerCharacter (ModPlayerController playerController, Action< ModPlayerCharacter > onSpawned, ModPlayerCharacterSpawnPoint spawnPoint, bool bOwnerFocus=true) |
| Spawns a player character for a player controller. | |
| void | RespawnPlayerCharacter (ModPlayerController playerController, int respawnOption=-1) |
| Respawns a player character for a player controller. | |
| void | RespawnPlayerCharacter (ModPlayerController playerController, ModPlayerCharacterSpawnPoint spawnPoint, bool bOwnerFocus=true) |
| Respawns a player character for a player controller. | |
| void | DestroyPlayerCharacter (ModPlayerController playerController, bool bInvokeKillEvent=false, bool bVanish=false) |
| Destroys a player character for a player controller. | |
| virtual ModPlayerCharacterSpawnPoint | GetPlayerSpawnPoint (ModPlayerController playerController) |
| Returns the player spawn point for a player controller. | |
| virtual bool | IsRespawningAllowed () |
| Whether respawning is allowed. | |
| abstract ModPlayerController | GetModPlayerControllerPrefab () |
| Gets the player controller prefab. | |
| abstract ModPlayerCharacter | GetModPlayerCharacterPrefab () |
| Gets the player character prefab. | |
Protected Member Functions | |
| override void | OnSpawnedPlayerController (ModPlayerController playerController) |
| Called when a player controller spawned. | |
| override void | OnServerPlayerDied (ModPlayerController playerController, ModPlayerCharacter playerCharacter) |
| Called when a player died i.e via Kill event. | |
Protected Member Functions inherited from ModWobblyLife.ModBaseGamemode | |
| bool | CheckReady () |
| virtual void | ModAwake () |
| Called on Awake. | |
| virtual void | ModStart () |
| Called on Start. | |
| virtual void | OnEnable () |
| Called on OnEnable. | |
| virtual void | OnDisable () |
| Called on OnDisable. | |
| virtual void | Update () |
| Called on Update. | |
| virtual void | FixedUpdate () |
| Called on FixedUpdate. | |
| virtual void | LateUpdate () |
| Called on LateUpdate. | |
| virtual void | OnModDestroy () |
| Called on OnDestroy. | |
| virtual void | OnSpawnedPlayerController (ModPlayerController playerController) |
| Called when a player controller spawned. | |
| virtual void | OnDestroyedPlayerController (ModPlayerController playerController) |
| Called when a player controller destroyed. | |
| virtual void | OnSpawnedPlayerCharacter (ModPlayerController playerController, ModPlayerCharacter playerCharacter) |
| Called when a player character spawned. | |
| virtual void | OnServerPlayerDied (ModPlayerController playerController, ModPlayerCharacter playerCharacter) |
| Called when a player died i.e via Kill event. | |
| virtual void | OnServerPlayerConnected (ModConnection modConnection) |
| Called when a player is connected. | |
| virtual void | OnServerPlayerDisconnected (ModConnection modConnection) |
| Called when a player is disconnected. | |
Additional Inherited Members | |
Protected Attributes inherited from ModWobblyLife.ModBaseGamemode | |
| object | gamemodeRaw |
Events inherited from ModWobblyLife.ModBaseGamemode | |
| static StaticModGamemodeAssigned | onPrepare |
| Internal use. | |
A basic freemode gamemode where players can just freely roam and dying respawns them.
|
virtual |
Returns the player spawn point for a player controller.
| playerController |
Reimplemented from ModWobblyLife.ModBaseGamemode.
|
virtual |
|
protectedvirtual |
Called when a player died i.e via Kill event.
| playerController | |
| playerCharacter |
Reimplemented from ModWobblyLife.ModBaseGamemode.
|
protectedvirtual |
Called when a player controller spawned.
| playerController |
Reimplemented from ModWobblyLife.ModBaseGamemode.