The character movement controller. More...
Public Member Functions | |
| void | SetSpeedMultiplier (float speedMultiplier) |
| Sets the character speed multiplier. | |
| void | SetJumpMultiplier (float jumpMultiplier) |
| Sets the character jump multiplier. | |
| void | AddForceToBody (Vector3 force, ForceMode forceMode) |
| Adds for to the player body. | |
| void | SetRotation (float hipRotation, float chestRotation) |
| Sets the character animation rotation. | |
| void | SetPlayerPosition (Vector3 position) |
| Sets the character position. | |
| void | SetPlayerRotation (Quaternion rotation) |
| Sets the character rotation. | |
| void | SetPlayerPositionAndRotation (Vector3 position, Quaternion rotation, bool bResetVelocity=true) |
| Sets the character position rotation and whether to reset it's velocity. | |
Public Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
Additional Inherited Members | |
Public Attributes inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| ModNetworkObject | modNetworkObject |
Protected Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| virtual void | Awake () |
| virtual void | Start () |
| virtual void | OnDestroy () |
| virtual void | ModAwake () |
| virtual void | ModStart () |
| virtual void | ModOnDestroy () |
| virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
The character movement controller.
| void ModWobblyLife.ModPlayerCharacterMovement.AddForceToBody | ( | Vector3 | force, |
| ForceMode | forceMode | ||
| ) |
Adds for to the player body.
| force | |
| forceMode |
| void ModWobblyLife.ModPlayerCharacterMovement.SetJumpMultiplier | ( | float | jumpMultiplier | ) |
Sets the character jump multiplier.
| jumpMultiplier |
| void ModWobblyLife.ModPlayerCharacterMovement.SetPlayerPosition | ( | Vector3 | position | ) |
Sets the character position.
| position |
| void ModWobblyLife.ModPlayerCharacterMovement.SetPlayerPositionAndRotation | ( | Vector3 | position, |
| Quaternion | rotation, | ||
| bool | bResetVelocity = true |
||
| ) |
Sets the character position rotation and whether to reset it's velocity.
| position | |
| rotation | |
| bResetVelocity |
| void ModWobblyLife.ModPlayerCharacterMovement.SetPlayerRotation | ( | Quaternion | rotation | ) |
Sets the character rotation.
| rotation |
| void ModWobblyLife.ModPlayerCharacterMovement.SetRotation | ( | float | hipRotation, |
| float | chestRotation | ||
| ) |
Sets the character animation rotation.
| hipRotation | |
| chestRotation |
| void ModWobblyLife.ModPlayerCharacterMovement.SetSpeedMultiplier | ( | float | speedMultiplier | ) |
Sets the character speed multiplier.
| speedMultiplier |