The input manager for a controller. More...
Public Member Functions | |
| void | EnablePlayerTransformInput (object handle) |
| Enable the player transform input. | |
| void | DisablePlayerTransformInput (object handle) |
| Disable the player transform input. | |
| ModInputPlayer | GetInputPlayer () |
| Returns the input player used to get input from this player. | |
| bool | IsUsingMouseKeyboard () |
| Whether this player is using mouse or keyboard. | |
| bool | IsGameplayInputEnabled () |
| Whether the gameplay input like player movement is enabled. | |
Public Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
Protected Member Functions | |
| override void | Awake () |
| override void | ModNetworkStart (ModNetworkObject modNetworkObject) |
Protected Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| virtual void | Awake () |
| virtual void | Start () |
| virtual void | OnDestroy () |
| virtual void | ModAwake () |
| virtual void | ModStart () |
| virtual void | ModOnDestroy () |
| virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
Additional Inherited Members | |
Public Attributes inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| ModNetworkObject | modNetworkObject |
The input manager for a controller.
|
protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkSubBehaviour.
| void ModWobblyLife.ModPlayerControllerInputManager.DisablePlayerTransformInput | ( | object | handle | ) |
Disable the player transform input.
| handle |
| void ModWobblyLife.ModPlayerControllerInputManager.EnablePlayerTransformInput | ( | object | handle | ) |
Enable the player transform input.
| handle |
| ModInputPlayer ModWobblyLife.ModPlayerControllerInputManager.GetInputPlayer | ( | ) |
Returns the input player used to get input from this player.
| bool ModWobblyLife.ModPlayerControllerInputManager.IsGameplayInputEnabled | ( | ) |
Whether the gameplay input like player movement is enabled.
| bool ModWobblyLife.ModPlayerControllerInputManager.IsUsingMouseKeyboard | ( | ) |
Whether this player is using mouse or keyboard.
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protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkSubBehaviour.