The interactor for a player controller. More...
Public Member Functions | |
void | SetInteratorInputEnabled (object handle, bool bInteratorInputEnabled) |
Sets whether the interactor input is enabled i.e Press X to Interact and Emote Wheel. | |
void | SetActionInteractEnabled (object handle, bool bActionInteractEnabled) |
Sets whether the interactor input is enabled i.e Press X to Interact (Only) | |
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void | RegisterRPCs (ModNetworkObject networkObject) |
Called when you should register rpcs. | |
void | NetworkStart (ModNetworkObject networkObject) |
Called when this object is ready on the network. | |
void | NetworkPost (ModNetworkObject networkObject) |
Called after fully initalized the network. | |
GameObject | GetGameObject () |
Returns the gameobject of this object. | |
void | RegisterRPCs (ModNetworkObject networkObject) |
Called when you should register rpcs. | |
void | NetworkStart (ModNetworkObject networkObject) |
Called when this object is ready on the network. | |
void | NetworkPost (ModNetworkObject networkObject) |
Called after fully initalized the network. | |
GameObject | GetGameObject () |
Returns the gameobject of this object. | |
Protected Member Functions | |
override void | ModNetworkStart (ModNetworkObject modNetworkObject) |
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virtual void | Awake () |
virtual void | Start () |
virtual void | OnDestroy () |
virtual void | ModAwake () |
virtual void | ModStart () |
virtual void | ModOnDestroy () |
virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
Additional Inherited Members | |
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ModNetworkObject | modNetworkObject |
The interactor for a player controller.
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protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkSubBehaviour.
void ModWobblyLife.ModPlayerControllerInteractor.SetActionInteractEnabled | ( | object | handle, |
bool | bActionInteractEnabled | ||
) |
Sets whether the interactor input is enabled i.e Press X to Interact (Only)
handle | |
bActionInteractEnabled |
void ModWobblyLife.ModPlayerControllerInteractor.SetInteratorInputEnabled | ( | object | handle, |
bool | bInteratorInputEnabled | ||
) |
Sets whether the interactor input is enabled i.e Press X to Interact and Emote Wheel.
handle | |
bInteratorInputEnabled |