The interactor for a player controller. More...
Public Member Functions | |
| void | SetInteratorInputEnabled (object handle, bool bInteratorInputEnabled) |
| Sets whether the interactor input is enabled i.e Press X to Interact and Emote Wheel. | |
| void | SetActionInteractEnabled (object handle, bool bActionInteractEnabled) |
| Sets whether the interactor input is enabled i.e Press X to Interact (Only) | |
Public Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
Protected Member Functions | |
| override void | ModNetworkStart (ModNetworkObject modNetworkObject) |
Protected Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| virtual void | Awake () |
| virtual void | Start () |
| virtual void | OnDestroy () |
| virtual void | ModAwake () |
| virtual void | ModStart () |
| virtual void | ModOnDestroy () |
| virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
Additional Inherited Members | |
Public Attributes inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| ModNetworkObject | modNetworkObject |
The interactor for a player controller.
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protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkSubBehaviour.
| void ModWobblyLife.ModPlayerControllerInteractor.SetActionInteractEnabled | ( | object | handle, |
| bool | bActionInteractEnabled | ||
| ) |
Sets whether the interactor input is enabled i.e Press X to Interact (Only)
| handle | |
| bActionInteractEnabled |
| void ModWobblyLife.ModPlayerControllerInteractor.SetInteratorInputEnabled | ( | object | handle, |
| bool | bInteratorInputEnabled | ||
| ) |
Sets whether the interactor input is enabled i.e Press X to Interact and Emote Wheel.
| handle | |
| bInteratorInputEnabled |