The UI component for a PlayerController. More...
Public Member Functions | |
| ModUIElement | CreateUIOnGameplayCanvas (ModUIElement prefab, bool bVisible=true) |
| Creates a UI and places it on the players screen. | |
| ModPlayerController | GetModPlayerController () |
| Gets the player controller. | |
Public Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
| void | RegisterRPCs (ModNetworkObject networkObject) |
| Called when you should register rpcs. | |
| void | NetworkStart (ModNetworkObject networkObject) |
| Called when this object is ready on the network. | |
| void | NetworkPost (ModNetworkObject networkObject) |
| Called after fully initalized the network. | |
| GameObject | GetGameObject () |
| Returns the gameobject of this object. | |
Protected Member Functions | |
| override void | ModNetworkStart (ModNetworkObject modNetworkObject) |
Protected Member Functions inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| virtual void | Awake () |
| virtual void | Start () |
| virtual void | OnDestroy () |
| virtual void | ModAwake () |
| virtual void | ModStart () |
| virtual void | ModOnDestroy () |
| virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
| virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
Additional Inherited Members | |
Public Attributes inherited from ModWobblyLife.Network.ModNetworkSubBehaviour | |
| ModNetworkObject | modNetworkObject |
The UI component for a PlayerController.
| ModUIElement ModWobblyLife.ModPlayerControllerUI.CreateUIOnGameplayCanvas | ( | ModUIElement | prefab, |
| bool | bVisible = true |
||
| ) |
Creates a UI and places it on the players screen.
| prefab | |
| bVisible |
| ModPlayerController ModWobblyLife.ModPlayerControllerUI.GetModPlayerController | ( | ) |
Gets the player controller.
|
protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkSubBehaviour.