Wobbly Life Mod SDK
 
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ModWobblyLife.ModWardrobe Class Reference

Once interacted with gives the ability to change your clothes. More...

Inheritance diagram for ModWobblyLife.ModWardrobe:
ModWobblyLife.Network.ModNetworkBehaviour

Public Member Functions

bool IsShowOnlyUnlockedClothes ()
 Whether we should only show clothes which the player has unlocked, otherwise show everything.
 
- Public Member Functions inherited from ModWobblyLife.Network.ModNetworkBehaviour
delegate void ModNetworkBehaviourCallback (ModNetworkBehaviour modNetworkBehaviour)
 Delegate for a ModNetworkBehaviour.
 
delegate void ModNetworkBehaviourNetworkObjectCallback (ModNetworkObject modNetworkObject)
 Delegate for a ModNetworkObject.
 
delegate void ModNetworkBehaviourCallbackNetwork (ModNetworkBehaviour modNetworkBehaviour, Action< object > networkStartCallback, Action< object > registerRPCsCallback, Action< object > networkPostCallback)
 Internal use.
 
void AssignNetworkBehaviour (object networkBehaviour)
 
void ModPrepare (bool bIsPrefab)
 Internal use.
 
bool IsServer ()
 Returns whether you are the server.
 
bool IsConnected ()
 Returns whether you are connected.
 
Guid GetAssetId ()
 Returns the assetid.
 
string GetAssetIdRaw ()
 Returns the assetidraw.
 
void SetAssetId_Internal (string assetID)
 Sets the assetid.
 
object GetNetworkBehaviourRaw ()
 Returns the raw networkobject (Internal use)
 

Protected Member Functions

override void OnValidate ()
 
- Protected Member Functions inherited from ModWobblyLife.Network.ModNetworkBehaviour
virtual void OnAssignNetworkBehaviour (object networkBehaviour)
 
virtual void Awake ()
 
virtual void Start ()
 
virtual void Reset ()
 
virtual void OnDestroy ()
 
virtual void OnValidate ()
 
virtual void ModAwake ()
 Called on Awake.
 
virtual void ModStart ()
 Called on Start.
 
virtual void ModReset ()
 Called on Reset.
 
virtual void ModOnValidate ()
 Called on validate.
 
virtual void ModOnDestroy ()
 Called on OnDestroy.
 
virtual void RegisterRPCs (object networkObject)
 
virtual void NetworkStart (object networkObject)
 
virtual void NetworkPost (object networkObject)
 
virtual void ModRegisterRPCs (ModNetworkObject modNetworkObject)
 Called when you should register rpcs.
 
virtual void ModNetworkStart (ModNetworkObject modNetworkObject)
 Called when this object is ready on the network.
 
virtual void ModNetworkPost (ModNetworkObject modNetworkObject)
 Called after fully initalized the network.
 

Additional Inherited Members

- Public Attributes inherited from ModWobblyLife.Network.ModNetworkBehaviour
ModNetworkObject modNetworkObject
 The networkObject used for communication of this object.
 
- Protected Attributes inherited from ModWobblyLife.Network.ModNetworkBehaviour
object networkBehaviour
 
- Events inherited from ModWobblyLife.Network.ModNetworkBehaviour
static ModNetworkBehaviourCallbackNetwork onPrepare
 Internal use.
 
static ModNetworkBehaviourCallback onPreparePrefab
 Internal use.
 
ModNetworkBehaviourNetworkObjectCallback modNetworkStart
 
ModNetworkBehaviourNetworkObjectCallback modRegisterRPCs
 
ModNetworkBehaviourNetworkObjectCallback modNetworkPost
 
ModNetworkBehaviourCallback modOnDestroy
 

Detailed Description

Once interacted with gives the ability to change your clothes.

Member Function Documentation

◆ IsShowOnlyUnlockedClothes()

bool ModWobblyLife.ModWardrobe.IsShowOnlyUnlockedClothes ( )

Whether we should only show clothes which the player has unlocked, otherwise show everything.

Returns

◆ OnValidate()

override void ModWobblyLife.ModWardrobe.OnValidate ( )
protectedvirtual