Classes | |
| interface | IModNetworkMessage |
| An interface to make a packet to send over the network. More... | |
| interface | IModNetworkSubBehaviour |
| A interface which goes next to or in a child object of a ModNetworkBehaviour.cs Allows you to send data between clients. More... | |
| class | ModActionStatic |
| class | ModActionTemplate |
| struct | ModConnection |
| Defines a connected player. More... | |
| class | ModExtTransformSyncSetting |
| Sync settings for a Transform. More... | |
| class | ModNetworkBehaviour |
| A component which allows you to send data to client/server from this gameobject. More... | |
| class | ModNetworkCoroutine |
| Useful coroutine helpers. More... | |
| class | ModNetworkManager |
| Network Manager Ability to spawn prefabs over the network (Server only) More... | |
| class | ModNetworkManagerStatic |
| class | ModNetworkObject |
| The network object responsible for sending/recieving rpcs between clients. More... | |
| class | ModNetworkObjectStatic |
| class | ModNetworkReader |
| The NetworkReader reads data from a buffer. More... | |
| class | ModNetworkReaderAlloc |
| A network reader which you can use for your own use You must call Dispose() when you are finished using it. More... | |
| class | ModNetworkSubBehaviour |
| A sub network behaviour which goes a long with ModNetworkBehaviour.cs. More... | |
| class | ModNetworkWriter |
| The NetworkWriter reads data from a buffer. More... | |
| class | ModNetworkWriterAlloc |
| A network writer which you can use for your own use You must call Dispose() when you are finished using it. More... | |
| class | ModNetworkWriterExtensions |
| struct | ModRPCInfo |
| RPCInfo for when you recieve an RPC. More... | |
| struct | ModRPCValidateInfo |
| Validate infomation. More... | |
| struct | ModTransformSettings |
| Transform Sync settings. More... | |
| class | ModTransformSync |
| A useful component when you want to sync an object precisely for example a Rigidbody. More... | |
| class | ModTransformSyncSetting |
| Sync settings. More... | |
Enumerations | |
| enum | ModRPCRecievers : byte { All = 0 , Others = 1 , Owner = 2 , Server = 3 , AllBuffered = 6 , OthersBuffered = 7 } |
| RPCRecievers. More... | |
| enum | ModRPCValidateMask : byte { None = 0 , Server = 1 << 0 , Owner = 1 << 1 } |
| RPC Validate mask. More... | |
| enum | ModNetworkCrusherCompression : byte { HighCompression , MidCompression , LowCompression , NoCompression } |
| The compression used for the crusher. More... | |
| enum | ModNetworkPriory { High , Medium , Low } |
| The priory of a object being synced. More... | |
| enum ModWobblyLife.Network.ModRPCRecievers : byte |
RPCRecievers.
| enum ModWobblyLife.Network.ModRPCValidateMask : byte |