Classes | |
interface | IModNetworkMessage |
An interface to make a packet to send over the network. More... | |
interface | IModNetworkSubBehaviour |
A interface which goes next to or in a child object of a ModNetworkBehaviour.cs Allows you to send data between clients. More... | |
class | ModActionStatic |
class | ModActionTemplate |
struct | ModConnection |
Defines a connected player. More... | |
class | ModExtTransformSyncSetting |
Sync settings for a Transform. More... | |
class | ModNetworkBehaviour |
A component which allows you to send data to client/server from this gameobject. More... | |
class | ModNetworkCoroutine |
Useful coroutine helpers. More... | |
class | ModNetworkManager |
Network Manager Ability to spawn prefabs over the network (Server only) More... | |
class | ModNetworkManagerStatic |
class | ModNetworkObject |
The network object responsible for sending/recieving rpcs between clients. More... | |
class | ModNetworkObjectStatic |
class | ModNetworkReader |
The NetworkReader reads data from a buffer. More... | |
class | ModNetworkReaderAlloc |
A network reader which you can use for your own use You must call Dispose() when you are finished using it. More... | |
class | ModNetworkSubBehaviour |
A sub network behaviour which goes a long with ModNetworkBehaviour.cs. More... | |
class | ModNetworkWriter |
The NetworkWriter reads data from a buffer. More... | |
class | ModNetworkWriterAlloc |
A network writer which you can use for your own use You must call Dispose() when you are finished using it. More... | |
class | ModNetworkWriterExtensions |
struct | ModRPCInfo |
RPCInfo for when you recieve an RPC. More... | |
struct | ModRPCValidateInfo |
Validate infomation. More... | |
struct | ModTransformSettings |
Transform Sync settings. More... | |
class | ModTransformSync |
A useful component when you want to sync an object precisely for example a Rigidbody. More... | |
class | ModTransformSyncSetting |
Sync settings. More... | |
Enumerations | |
enum | ModRPCRecievers : byte { All = 0 , Others = 1 , Owner = 2 , Server = 3 , AllBuffered = 6 , OthersBuffered = 7 } |
RPCRecievers. More... | |
enum | ModRPCValidateMask : byte { None = 0 , Server = 1 << 0 , Owner = 1 << 1 } |
RPC Validate mask. More... | |
enum | ModNetworkCrusherCompression : byte { HighCompression , MidCompression , LowCompression , NoCompression } |
The compression used for the crusher. More... | |
enum | ModNetworkPriory { High , Medium , Low } |
The priory of a object being synced. More... | |
enum ModWobblyLife.Network.ModRPCRecievers : byte |
RPCRecievers.
enum ModWobblyLife.Network.ModRPCValidateMask : byte |