ModInstance Keeps track of all player controllers/player characters Ability to go back to lobby. More...
Public Member Functions | |
| delegate void | ModInstanceModPlayerControllerCallback (ModPlayerController modPlayerController) |
| delegate void | ModInstanceModPlayerCharacterCallback (ModPlayerCharacter modPlayerCharacter) |
| void | ServerReturnToLobby () |
| Returns the game back to the lobby. | |
| void | ServerPlayAgainOrReturnToLobby () |
| Puts a prompt on the servers screen asking whether you want to play again Yes: Reloads the scene No: Returns the game back to lobby. | |
| void | IterateModPlayerCharacters (Action< ModPlayerCharacter > expression) |
| void | IterateModPlayerControllers (Action< ModPlayerController > expression) |
| ModPlayerCharacter[] | GetModPlayerCharacters () |
| void | GetModPlayerCharacters (List< ModPlayerCharacter > characters) |
| ModPlayerController[] | GetModPlayerControllers () |
| void | GetModPlayerControllers (List< ModPlayerController > controllers) |
| ModPlayerController | GetModPlayerControllerByNetworkid (uint networkid) |
Static Public Member Functions | |
| static ModInstance | GetRawInstance () |
Properties | |
| static bool | InstanceExists [get] |
| static ModInstance | Instance [get] |
ModInstance Keeps track of all player controllers/player characters Ability to go back to lobby.
| ModPlayerCharacter[] ModWobblyLife.ModInstance.GetModPlayerCharacters | ( | ) |
| void ModWobblyLife.ModInstance.GetModPlayerCharacters | ( | List< ModPlayerCharacter > | characters | ) |
| ModPlayerController ModWobblyLife.ModInstance.GetModPlayerControllerByNetworkid | ( | uint | networkid | ) |
| ModPlayerController[] ModWobblyLife.ModInstance.GetModPlayerControllers | ( | ) |
| void ModWobblyLife.ModInstance.GetModPlayerControllers | ( | List< ModPlayerController > | controllers | ) |
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static |
| void ModWobblyLife.ModInstance.IterateModPlayerCharacters | ( | Action< ModPlayerCharacter > | expression | ) |
| void ModWobblyLife.ModInstance.IterateModPlayerControllers | ( | Action< ModPlayerController > | expression | ) |
| delegate void ModWobblyLife.ModInstance.ModInstanceModPlayerCharacterCallback | ( | ModPlayerCharacter | modPlayerCharacter | ) |
| delegate void ModWobblyLife.ModInstance.ModInstanceModPlayerControllerCallback | ( | ModPlayerController | modPlayerController | ) |
| void ModWobblyLife.ModInstance.ServerPlayAgainOrReturnToLobby | ( | ) |
Puts a prompt on the servers screen asking whether you want to play again Yes: Reloads the scene No: Returns the game back to lobby.
| void ModWobblyLife.ModInstance.ServerReturnToLobby | ( | ) |
Returns the game back to the lobby.
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staticget |
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staticget |
| ModInstanceModPlayerCharacterCallback ModWobblyLife.ModInstance.onAssignedPlayerCharacter |
| ModInstanceModPlayerControllerCallback ModWobblyLife.ModInstance.onAssignedPlayerController |
| ModInstanceModPlayerCharacterCallback ModWobblyLife.ModInstance.onUnassignedPlayerCharacter |
| ModInstanceModPlayerControllerCallback ModWobblyLife.ModInstance.onUnassignedPlayerController |