The Wobbly Character itself. More...
Public Member Functions | |
| void | AssignPlayerCharacter (object playerCharacterRaw) |
| Internal use. | |
| void | SetPlayerCamUIAllowed (bool bIsPlayerCamUIAllowed) |
| Sets whether the player icon is shown for this player. | |
| ModPlayerController | GetPlayerController () |
| Returns the player controller of this character. | |
| void | SetPlayerPosition (Vector3 position) |
| Sets the player position. | |
| void | SetPlayerRotation (Quaternion rotation) |
| Sets the player rotation. | |
| void | SetPlayerPositionAndRotation (Vector3 position, Quaternion rotation, bool bResetVelocity=true) |
| Sets the player position and rotation. | |
| Vector3 | GetPlayerPosition () |
| Get the player position. | |
| Transform | GetPlayerTransform () |
| Get the player transform. | |
| void | Kill (float timeInSeconds=0.0f) |
| Kill the player (Server only) | |
| bool | IsDead () |
| Returns whether the player is dead. | |
| ModCharacterCustomize | GetCharacterCustomize () |
| Returns the Character Customize of this player. | |
| void | SetCharacterNameVisible (bool bIsCharacterNameVisible) |
| Sets whether the player name is visible. | |
| ModPlayerBody | GetPlayerBody () |
| Returns the player body. | |
| ModRagdollController | GetRagdollController () |
| Returns the ragdoll controller. | |
| ModPlayerRenderTextureCamera | GetPlayerRenderTextureCamera () |
| Returns the player render texture. | |
| ModCameraFocus | GetCameraFocus () |
| Returns the CameraFocus of this player. | |
| ModPlayerCharacterMovement | GetCharacterMovement () |
| Returns the Character Movement. | |
Public Member Functions inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| delegate void | ModNetworkBehaviourCallback (ModNetworkBehaviour modNetworkBehaviour) |
| Delegate for a ModNetworkBehaviour. | |
| delegate void | ModNetworkBehaviourNetworkObjectCallback (ModNetworkObject modNetworkObject) |
| Delegate for a ModNetworkObject. | |
| delegate void | ModNetworkBehaviourCallbackNetwork (ModNetworkBehaviour modNetworkBehaviour, Action< object > networkStartCallback, Action< object > registerRPCsCallback, Action< object > networkPostCallback) |
| Internal use. | |
| void | AssignNetworkBehaviour (object networkBehaviour) |
| void | ModPrepare (bool bIsPrefab) |
| Internal use. | |
| bool | IsServer () |
| Returns whether you are the server. | |
| bool | IsConnected () |
| Returns whether you are connected. | |
| Guid | GetAssetId () |
| Returns the assetid. | |
| string | GetAssetIdRaw () |
| Returns the assetidraw. | |
| void | SetAssetId_Internal (string assetID) |
| Sets the assetid. | |
| object | GetNetworkBehaviourRaw () |
| Returns the raw networkobject (Internal use) | |
Protected Member Functions | |
| override void | Awake () |
| override void | OnValidate () |
| override void | NetworkPost (object networkObject) |
| virtual void | ModReady () |
| override void | OnDestroy () |
Protected Member Functions inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| virtual void | OnAssignNetworkBehaviour (object networkBehaviour) |
| virtual void | Awake () |
| virtual void | Start () |
| virtual void | Reset () |
| virtual void | OnDestroy () |
| virtual void | OnValidate () |
| virtual void | ModAwake () |
| Called on Awake. | |
| virtual void | ModStart () |
| Called on Start. | |
| virtual void | ModReset () |
| Called on Reset. | |
| virtual void | ModOnValidate () |
| Called on validate. | |
| virtual void | ModOnDestroy () |
| Called on OnDestroy. | |
| virtual void | RegisterRPCs (object networkObject) |
| virtual void | NetworkStart (object networkObject) |
| virtual void | NetworkPost (object networkObject) |
| virtual void | ModRegisterRPCs (ModNetworkObject modNetworkObject) |
| Called when you should register rpcs. | |
| virtual void | ModNetworkStart (ModNetworkObject modNetworkObject) |
| Called when this object is ready on the network. | |
| virtual void | ModNetworkPost (ModNetworkObject modNetworkObject) |
| Called after fully initalized the network. | |
Additional Inherited Members | |
Public Attributes inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| ModNetworkObject | modNetworkObject |
| The networkObject used for communication of this object. | |
Protected Attributes inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| object | networkBehaviour |
Events inherited from ModWobblyLife.Network.ModNetworkBehaviour | |
| static ModNetworkBehaviourCallbackNetwork | onPrepare |
| Internal use. | |
| static ModNetworkBehaviourCallback | onPreparePrefab |
| Internal use. | |
| ModNetworkBehaviourNetworkObjectCallback | modNetworkStart |
| ModNetworkBehaviourNetworkObjectCallback | modRegisterRPCs |
| ModNetworkBehaviourNetworkObjectCallback | modNetworkPost |
| ModNetworkBehaviourCallback | modOnDestroy |
The Wobbly Character itself.
| void ModWobblyLife.ModPlayerCharacter.AssignPlayerCharacter | ( | object | playerCharacterRaw | ) |
Internal use.
| playerCharacterRaw |
|
protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkBehaviour.
| ModCameraFocus ModWobblyLife.ModPlayerCharacter.GetCameraFocus | ( | ) |
Returns the CameraFocus of this player.
| ModCharacterCustomize ModWobblyLife.ModPlayerCharacter.GetCharacterCustomize | ( | ) |
Returns the Character Customize of this player.
| ModPlayerCharacterMovement ModWobblyLife.ModPlayerCharacter.GetCharacterMovement | ( | ) |
Returns the Character Movement.
| ModPlayerBody ModWobblyLife.ModPlayerCharacter.GetPlayerBody | ( | ) |
Returns the player body.
| ModPlayerController ModWobblyLife.ModPlayerCharacter.GetPlayerController | ( | ) |
Returns the player controller of this character.
| Vector3 ModWobblyLife.ModPlayerCharacter.GetPlayerPosition | ( | ) |
Get the player position.
| ModPlayerRenderTextureCamera ModWobblyLife.ModPlayerCharacter.GetPlayerRenderTextureCamera | ( | ) |
Returns the player render texture.
| Transform ModWobblyLife.ModPlayerCharacter.GetPlayerTransform | ( | ) |
Get the player transform.
| ModRagdollController ModWobblyLife.ModPlayerCharacter.GetRagdollController | ( | ) |
Returns the ragdoll controller.
| bool ModWobblyLife.ModPlayerCharacter.IsDead | ( | ) |
Returns whether the player is dead.
| void ModWobblyLife.ModPlayerCharacter.Kill | ( | float | timeInSeconds = 0::0f | ) |
Kill the player (Server only)
| timeInSeconds | The amount of time before the player disappears |
|
protectedvirtual |
|
protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkBehaviour.
|
protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkBehaviour.
|
protectedvirtual |
Reimplemented from ModWobblyLife.Network.ModNetworkBehaviour.
| void ModWobblyLife.ModPlayerCharacter.SetCharacterNameVisible | ( | bool | bIsCharacterNameVisible | ) |
Sets whether the player name is visible.
| bIsCharacterNameVisible |
| void ModWobblyLife.ModPlayerCharacter.SetPlayerCamUIAllowed | ( | bool | bIsPlayerCamUIAllowed | ) |
Sets whether the player icon is shown for this player.
| bIsPlayerCamUIAllowed |
| void ModWobblyLife.ModPlayerCharacter.SetPlayerPosition | ( | Vector3 | position | ) |
Sets the player position.
| position |
| void ModWobblyLife.ModPlayerCharacter.SetPlayerPositionAndRotation | ( | Vector3 | position, |
| Quaternion | rotation, | ||
| bool | bResetVelocity = true |
||
| ) |
Sets the player position and rotation.
| position | |
| rotation | |
| bResetVelocity |
| void ModWobblyLife.ModPlayerCharacter.SetPlayerRotation | ( | Quaternion | rotation | ) |
Sets the player rotation.
| rotation |